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Keith Quinn is a video game designer who has worked on online games since 2001, most recently as both Lead Designer for Slayscape from Pangaea Technologies and Lead Quest and Level Designer for Shroud of the Avatar. Along the way, he's been a game designer on several MMOGs for Windows, mobile, and PlayStation, including DC Universe Online and Star Wars: The Old Republic. In his roles as game designer, Keith helps bring adventure scenes to life by adding interesting experiences, exploration rewards, and, of course, challenging bad guys all along the way.

Keith plays a lot of TTRPGs and has been known to create comics (and appears at conventions) in his spare time.

If you'd like to see more of his work, check out Keith Quinn at Patreon and Keith Quinn's online portfolio.

Contact Keith at LinkedIn.

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Hurm Studio

The hands, brains, and soul of Hurm.com can be found in Hurm Studio. We make illustrations, graphic designs, Web sites, comic book art, and all sorts of visually artistic creations—and there may even be a little bit of writing, too.

Hurm Studio projects include Local Heroes, Heroes Incorporated, and Playtime Projects, and partnered with Brainstorm Comics on the now-concluded Part-Time Comics podcast.

Official Hurm merchandise can be bought online at the Hurm Store at www.hurm.com/store/.

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Contact

Yearning to throw some praise at a creator? Saw a bug in the site design? Fact-checking for an article you are writing? Use the Hurm.com Contact Form to pass along any comments, questions, or requests you might have.

Pop over to the Hurm Contact Form at www.keithquinn.net.

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