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Arena Boss Room
May 7, 2024
A standard element in Slayscape is progress to the next level is literally gated by an extra-tough fight in a "boss fight" room. As early development progressed, Keith creates several special rooms for this purpose. The Arena Boss Room was... (Read more)
Tags: boss fight, combat design, multiplayer, Pangaea, PvP, quest design, systems design, worldbuilding
Lava Boss Room
April 8, 2024
In Slayscape, progress from one level to another is gated by an extra-tough fight. During the earliest development stages, these "boss fights" repurposed common large rooms and added tougher enemies. Keith created the lava boss room to be Slayscape's first... (Read more)
Tags: boss fight, combat design, multiplayer, Pangaea, PvP, quest design, systems design, worldbuilding
Port Harmony Cistern
July 27, 2023
Underneath Port Harmony is a cistern that's critical to that city's water management. Players with access to Shroud of the Avatar's Episode 2 region may accept a quest from a "watersmith" NPC that tasks them with venturing through several... (Read more)
Tags: boss fight, Catnip Games, multiplayer, Portalarium, puzzle, quest design, single-player, wave battle, worldbuilding
Vikland's Obsidian Valley
December 15, 2022
Keith created the Vikland region as very large, a long coastal forest with many mountains, several ruins, a village, and a secret valley inaccessible to players until after they begin a certain quest. The quest starts in the village... (Read more)
Tags: boss fight, Catnip Games, multiplayer, Portalarium, puzzle, quest design, single-player, wave battle, worldbuilding
Grusk Factory
June 29, 2022
Many scenes in Mistrendur, the new region available with the Shroud of the Avatar's Episode 2 expansion, include a secondary area with tougher enemies, optional puzzles, wave battles, special rewards for those who make it all the way to... (Read more)
Tags: boss fight, Catnip Games, multiplayer, Portalarium, puzzle, quest design, single-player, wave battle, worldbuilding
Lord British's Castle
September 24, 2020
Lord British's Castle is a challenge dungeon that Keith created for Shroud of the Avatar's Episode 2. Located near the main access point for the Episode 2 lands, this scene is easily accessible and allows players to test themselves... (Read more)
Tags: boss fight, Catnip Games, multiplayer, Portalarium, puzzle, quest design, single-player, wave battle, worldbuilding
Dragon Wave Battle
April 25, 2019
Just before a new release went live, a simple fight with a dragon (high-threat/good reward) was identified as a possible exploit situation. The dragon was always available when the players entered the area and he normally took 8 minute... (Read more)
Tags: boss fight, Catnip Games, livestream, multiplayer, Portalarium, quest design, single-player, wave battle, worldbuilding
Krampus, Seasonal Boss Fight
December 13, 2018
Krampus is one of several seasonal boss monsters that players can encounter in Shroud of the Avatar. Each seasonal boss monster is available for two months and then goes dormant, although their bases of operations remain populated by their... (Read more)
Tags: boss fight, Catnip Games, livestream, multiplayer, Portalarium, quest design, single-player, wave battle, worldbuilding
Brittany Sewers, Boss Fight
July 28, 2016
A great evil lurks deep in the heart of the Brittany Sewers. Exploring deep into this massive underground scene reveals greater and greater challenge, culminating in a unique boss fight. When the players drop into boss fight room, they'll... (Read more)
Tags: boss fight, Catnip Games, multiplayer, Portalarium, quest design, single-player, wave battle, worldbuilding
New Genesis Now
May 18, 2015
Keith created the majority of the "Return to the Nexus" 8-player operation for the "Halls of Power Part II" DLC. Gameplay for this operation was spread across three separate locations: the Necropolis of New Genesis, the new Forests of... (Read more)
Tags: boss fight, Daybreak Games, Halls of Power Part II, livestream, multiplayer, quest design, single-player, SOE, wave battle, worldbuilding
Return to the Nexus
February 3, 2015
Keith created the "Return to the Nexus" 4-player operation for the "Amazon Fury Part II" DLC. This operation focused on this DLC's Amazon theme, but it provided Keith with an extra levels of challenge in that it was also... (Read more)
Tags: Amazon Fury Part II, boss fight, Daybreak Games, livestream, multiplayer, quest design, SOE, wave battle
Love and War
November 11, 2014
Keith created the "Love and War" 8-player operation for DC Universe Online, considered to be the hardest part of the "War of the Light Part II" content. Gameplay was spread over three separate locations, ending in the new Zamaron... (Read more)
Tags: boss fight, Daybreak Games, livestream, multiplayer, quest design, SOE, War of the Light Part II, wave battle, worldbuilding
Mist Recovery
January 22, 2014
Keith created the "Mist Recovery" 8-player operation for DC Universe Online, part of the "War of the Light Part I" content. Gameplay was spread over three separate locations, ending in the new Mogo map for Heroes or Ranx map... (Read more)
Tags: ancillary design, boss fight, Daybreak Games, livestream, multiplayer, quest design, single-player, SOE, War of the Light Part I, wave battle, worldbuilding
Wrath in the Gotham Wastelands
August 29, 2013
Keith created the single-player content set in "Wrath" section of the new Gotham Wastelands area for DC Universe Online, part of the "Sons of Trigon" DLC. Players who purchase this DLC and have Combat Rating 84 can play this... (Read more)
Tags: ancillary design, boss fight, Daybreak Games, livestream, multiplayer, quest design, single-player, SOE, Sons of Trigon, worldbuilding
Companion Canticles Repeatable Quests
November 12, 2012
Arcane Legends includes a bard who tells stories so vivid, that players can experience these tales in the first person as actual quests. Keith was responsible for the initial "Companion Canticles" at the game's launch, including writing, map editing,... (Read more)
Tags: ancillary design, boss fight, multiplayer, quest design, single-player, Spacetime Studios, worldbuilding
Scorn Crusade Boss Fight
September 19, 2012
Keith created the boss fight at the end of the second part of the "Scorn Expansion" for Star Legends, which included map editing, enemy NPC creation, scripting, and writing. After clearing out the preceding enemies, and moving into the... (Read more)
Tags: ancillary design, boss fight, multiplayer, quest design, Scorn Expansion, single-player, Spacetime Studios, worldbuilding
Forgotten Treasure Dungeon
May 30, 2012
Keith was responsible for the Forgotten Treasure special event dungeon in Pocket Legends, including map editing, item reward creation, and enemy NPC creation and scripting. The Forgotten Treasure dungeon was for a limited-time event that focused on players "bashing"... (Read more)
Tags: ancillary design, boss fight, multiplayer, quest design, single-player, Spacetime Studios, worldbuilding
Dark Legends Special Event Dungeon
May 30, 2012
Keith was responsible for a special event dungeon in Dark Legends, including map editing, item reward creation, and enemy NPC creation and scripting. The special event dungeon needed to be both repeatable and scalable based on player levels. Keith... (Read more)
Tags: boss fight, multiplayer, quest design, single-player, Spacetime Studios, worldbuilding
Ord Mantell Boss Fight Scene
December 20, 2011
Keith created a special boss fight scene on the planet Ord Mantell for Star Wars: The Old Republic, which included map editing, enemy NPC creation, and scripting. Off the main path into Mannett Point is a rarely-traveled beach, home... (Read more)
Tags: BioWare Austin, boss fight, Electronic Arts, multiplayer, Ord Mantell, single-player, worldbuilding